Hey--that was a badly drawn stickman! I'm shocked.
Based on your author's comments, it sounded as if you tried to deliver a very deep complex idea. I can those what you were talking about in the animation. It clearly was a badly drawn stickman, that evolved and interacted with it's surroundings.
I can't say that your concept was executed well, however. The buttons were user-friendly and functional. However the movie fails artisticly. First of all, I don't mean artistically in terms of style. The style was constant so I respect that and your manner of drawing. What I mean in this case is that art is meant to convey meaning. In my humble and kick ass opinion, Badly Drawn Stickman did not convey the "evolution in artistic ability". What I saw was two stick men and a third in a pair of shoes. The amount of effort put into the flash did not match the depth of the message you were trying to give.
Constructive crit:
1. I'd suggest making the differences between the stickmen more evident. It wasn't until my fourth time viewing the movie that I realized that the first stick man failed due to the fact that he was drawn too poorly overall, the second due to his wobbly legs, and the third due to its lack of eyes.
2. The clothes on the walking stick man did not have proper tracking. During the brief fbf animation, the shoes had shoelaces, then didn't have shoelaces, had wavering depth, etc. Since the shoes were perhaps the most detailed part of the sticks body, it wouldn't have hurt to "clean them up" between frames and make their frames more consistent.
3. That 7 seven second gap at the end of the movie after the stick fades a way has got to go. It truely causes the movie to end on a very sour note.
Overall, the graphics were not used properly to convey your message to me. The style was consistent, however, the addition of sound wouldn't have hurt your style or movie. In terms of "Violence" I'm going to suggest that when you have stick man #3 walk into the apple, that the apple should at least show some sign that it has been hit. Perhaps a swaying of some sort. Overall that part of the animation was just too stiff. Hence, the attempt at humor was weak.