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173 Movie Reviews

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Woopiteedee

Nicely done. :3

I liked the character model of the very final collab entry the best, and the touch of humor it offered. Really great pieces all around. Very imaginative, and a great spectrum of skills and ideas.

Fizzled responds:

Wow, thanks :)

Good Job!

It's a shame a stolen work got the Third Daily. I thought this was really well done and you should certainly continue just as you are.

Critique wise, I could have seen this animation as a whole get done within 1 MB, that loop of lofi audio for the animation was appropriate but the hifi FallOut boys song only needlessly bloats this flash file.

I'm really glad I didn't let this slip past me

I'm a big fan of Professor Layton and it was getting kind of lonely being the only one making animations (and poor one as that xD) about the game. I laughed out loud a lot watching this and I really like the dark angle you took over this. The choice of colors was great--even the icon is pretty ballsy. :3

The VA is great--it reminded me something straight out of CSI. They sound so damn smexy. Especially Layton! My guys could learn something from you.

I don't know what I could offer in terms of constructive critique aside from the pitch effects on the voices kinded added a noticeable warble on the higher pitched characters. I'm not a big fan of looping either, but that's my personal taste.

Anyway, great stuff dude!

backwardcompatible responds:

Thanks for the crit man-

In terms of Layton flashes actually it'd be fun to team up with someone to make something larger- if you're interested I'd be real delighted to do something with you and your team.

Love Layton!

I feel bad for not finding this any sooner. I love the Professor Layton series and spoofs. :3

I really liked this animation a lot--a lot of care went into the design of the art and it was simple enough to automatically get the kind of humor that follows it. The ending theme montage was especially well done too. Good job on this all!

Pratical Eggsalad

I love it. Nice twist on everything, and your variety of humor is exactly what I strive for when I try to be funny. Very cleverly done and great VA quality. There was a Canadian lapse on one of the lines XD that really cracked me up.

"What are you talking aboot?"

Some questions...

I love the comedic touch at the very end, and the audio mixing was superb.

Some quick questions that'll help me improve:

The light show effects that you used, especially for moves such as Onix's hyper beam, were those originally done as just a sliding batch of shapes that got turned into a movie clip--and then had a glow filter attached to it after you knocked out the base image?

Also, there was a lot of blurs used in this but the final size of the animation was less than two megs and there was virtually no lag. Did you keep in mind anything to intentionally minimize lag--or was a fluke?

For fight scenes like this, did you add the sfx before, during, or after the animating process?

I appreciate the help in advance!

SunnyRays responds:

ok well for the hyper beam effect you hit it dead on (I kinda discovered that by surprise)

as for the blurs, I don't think they actually would take that much memory because I assume flash player just needs to recognize it as a blur and its properties...but I did do save and compress...it was only 456kb without the sounds, the lag issue is well generally depends on your comp and graphics card, I did find that you need to get the right balance of different blur qualities and amounts to reduce lag and make it look good...

anyways as for sound effects...I am noob at it, for now I just make the movie first then add sfx, but sometimes I find it to be better if I add sfx first (eg talking scenes) I'd love to learn how professional animators do it

well hope that answers your questions
also keep in mind I pretty much didn't do any prior planning for this
like an idea popped into my head the night before, and the next day I just animate
off the top of my head, then at the end of the day (15 hours later) I submit...so I wasn't sure if this was all the most practical ways to do everything but I did gain some more experience and hope the next movie will be even better

cheers

Pizza Pirate

This work inspired me to finish working on my own projects. The attention to detail and muted palette (I've done mostly black and white animations before and it's really tricky filling in white objects on a white background--I feel your pain!). But this animation was so focused and fundamentally light and awesome. This reminds me a whole hell of a lot of my first animation--except I wasn't anywhere near as ambitious to try out fight scenes. Either way, you've got a great future ahead of you as a hobby. Thanks for helping me stick with it.

If you have any questions animating, feel free to PM me.

Pablo-M responds:

wow, I'm really glad this animation helped you continue your work! It really is flattering to hear someone say that. I wish you good luck with your projects!

Laughing Kumquot

Great camera work! Very straight forward and it made me wish that there was more to it. The animation quality was great.

Were you using bitmaps in any of your backgrounds? It seems like there was a bit of a lag a few seconds into the introduction of those "speed line" backgrounds you had as well as right after Blue jumped into the bushes. I wasn't sure, but it was fairly consistent.

Some helpful advice following: Anyway, if those were bitmaps, you can avoid that problem by using smaller images and then stretching them out, or "under loading" by introducing the pictures in a layer under your fight scene so that it's already "playing" by the time it's needed on the screen.

Stone-Steven responds:

Actually the only bitmap that was used was the blur-speed backgrounds. Other than that it was solid flash.

Thanks!

Pickle Giggles

Front page recognition and/or a numerical score don't really validate the quality of a flash animation. Nor should either be your ultimate goal if you want to have any long-term fun experimenting with Flash. :3

I think you're on a great track to really setting your own style of humor and art. I'm a big fan of surreal ramblings. xD

I'd work on easing your transitions from scene to scene because they were pretty abrupt and frequent. I liked the pacing though--and the sudden stop at the end always adds that wtf factor that makes these kinds of animations fun to watch.

Keep doing what you do!

Thundaboom responds:

Why thanks! I think I am the first to use U shaped heads.

I have this thing with scenes, but I guess I'm getting better!

Thanks again!

Very nice, bud

It'd be cool to see a stadium version of the game that ran like this. Also, I pity anyone who has the time to level ulp a Steelix to 70. I lost patience at around lv. 55. Still, that was pretty sweet--very nice dynamic camera and a more involved POV shows some real improvement when I first discovered your fight scene animations.

It's a shame there's no sfx, and I'm just talking out loud at this point because I know you wanted to just focus on polishing your animating skills. It's just that there's always a distance I feel when I can't here an explosion or a snapping jaw every now and then. Hm.

Anyway, much love--congrats on the awardage too!

NCH responds:

heh thanx ^^

I only read 10 reviews. xD If you have a honest issue about my work, you're taking me too seriously.

Age 38, Female

Superwoman

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Korea / USA

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