Age/Gender: 24, Female
Location: Korea / USA
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"FREE SNOWCONE!" --Brian Regan
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Flash Reviews: 203
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All Flash Reviews
203 Reviews | 73 w/ Responses
Incredibly enjoyable! Highly appreciative checkpoint system and rewarding mechanics and ending. Great stuff--please pat yourselves on the back for me. :3
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Nicely done. :3
I liked the character model of the very final collab entry the best, and the touch of humor it offered. Really great pieces all around. Very imaginative, and a great spectrum of skills and ideas.
Author's Response:
Wow, thanks :)
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Happened in levels one and four, I kept shooting the same cowboy but every time his life bar went down, it just instantly refilled. He wouldn't go down no matter how much I shot him. :/ Ads after every level completed don't really help much either...
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It's a shame a stolen work got the Third Daily. I thought this was really well done and you should certainly continue just as you are.
Critique wise, I could have seen this animation as a whole get done within 1 MB, that loop of lofi audio for the animation was appropriate but the hifi FallOut boys song only needlessly bloats this flash file.
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Really could have been great if I could have kept playing. Like an endless/sandbox mode. It was great fun until the game decided it wanted to stop playing... : /
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It's just so poignant. And the twist in the game play really adds so much to the entire experience. You really do end up playing with just yourself and it's so fantastic to be a part of this kind of game so intimately.
Really great stuff. It'd take the edge off the story if you felt compelled to make a sequel, but I'm sure we'd all love some challenge levels for whenever you have the time to make em. :3
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"I'm really glad I didn't let this slip past me"
I'm a big fan of Professor Layton and it was getting kind of lonely being the only one making animations (and poor one as that xD) about the game. I laughed out loud a lot watching this and I really like the dark angle you took over this. The choice of colors was great--even the icon is pretty ballsy. :3
The VA is great--it reminded me something straight out of CSI. They sound so damn smexy. Especially Layton! My guys could learn something from you.
I don't know what I could offer in terms of constructive critique aside from the pitch effects on the voices kinded added a noticeable warble on the higher pitched characters. I'm not a big fan of looping either, but that's my personal taste.
Anyway, great stuff dude!
Author's Response:
Thanks for the crit man-
In terms of Layton flashes actually it'd be fun to team up with someone to make something larger- if you're interested I'd be real delighted to do something with you and your team.
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I feel bad for not finding this any sooner. I love the Professor Layton series and spoofs. :3
I really liked this animation a lot--a lot of care went into the design of the art and it was simple enough to automatically get the kind of humor that follows it. The ending theme montage was especially well done too. Good job on this all!
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I love it. Nice twist on everything, and your variety of humor is exactly what I strive for when I try to be funny. Very cleverly done and great VA quality. There was a Canadian lapse on one of the lines XD that really cracked me up.
"What are you talking aboot?"
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I love the comedic touch at the very end, and the audio mixing was superb.
Some quick questions that'll help me improve:
The light show effects that you used, especially for moves such as Onix's hyper beam, were those originally done as just a sliding batch of shapes that got turned into a movie clip--and then had a glow filter attached to it after you knocked out the base image?
Also, there was a lot of blurs used in this but the final size of the animation was less than two megs and there was virtually no lag. Did you keep in mind anything to intentionally minimize lag--or was a fluke?
For fight scenes like this, did you add the sfx before, during, or after the animating process?
I appreciate the help in advance!
Author's Response:
ok well for the hyper beam effect you hit it dead on (I kinda discovered that by surprise)
as for the blurs, I don't think they actually would take that much memory because I assume flash player just needs to recognize it as a blur and its properties...but I did do save and compress...it was only 456kb without the sounds, the lag issue is well generally depends on your comp and graphics card, I did find that you need to get the right balance of different blur qualities and amounts to reduce lag and make it look good...
anyways as for sound effects...I am noob at it, for now I just make the movie first then add sfx, but sometimes I find it to be better if I add sfx first (eg talking scenes) I'd love to learn how professional animators do it
well hope that answers your questions
also keep in mind I pretty much didn't do any prior planning for this
like an idea popped into my head the night before, and the next day I just animate
off the top of my head, then at the end of the day (15 hours later) I submit...so I wasn't sure if this was all the most practical ways to do everything but I did gain some more experience and hope the next movie will be even better
cheers
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